Gamification and Collaborative Learning, Active Methodologies to Enhance Statistical Learning in Higher Education

Authors

DOI:

https://doi.org/10.63969/gg4dsp12

Keywords:

gamification, collaborative learning, statistics, active methodologies, higher education

Abstract

Learning statistics in higher education faces challenges related to students’ lack of motivation, math anxiety, and the perception of the subject as complex and unattractive. In response to this issue, gamification and collaborative learning have emerged as active methodologies aimed at increasing student motivation, engagement, and critical thinking. This article analyzes the implementation of gamified and collaborative strategies in university statistics courses, assessing their impact on academic performance and student participation. A mixed-method approach was adopted, integrating student perception surveys and academic performance analysis. The findings show that gamification, supported by dynamics such as points, badges, and challenges, combined with collaborative activities, enhances the understanding of statistical concepts and fosters meaningful learning. However, limitations were identified concerning teacher adaptation and the need for technological resources. It is concluded that the integration of active methodologies constitutes an effective strategy to strengthen the teaching of statistics in higher education and to promote transversal competencies such as teamwork and problem-solving.

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Published

2025-10-02

How to Cite

Quiñónez Guagua, E. F. ., Triviño Diaz, A. L. ., Benítez Barro, A. C. ., & Mina Ortiz, A. E. . (2025). Gamification and Collaborative Learning, Active Methodologies to Enhance Statistical Learning in Higher Education. Multidisciplinary Journal Star of Sciences, 2(2), 1-12. https://doi.org/10.63969/gg4dsp12

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